Being combat heavy TFT's greatest weakness was the limited ability to heal. In addition to the Physicker skills we introduced bandages (healing 1 point) with a max of 1 'bandage' per combat/day. These could be applied by anyone.

Healing potions. At a cost of $150 you could purchase a healing potion. To add an element of chance we allowed the healing potions to heal 1D3 of damage. For $300 you could purchase a 2D3 healing potion. The chance aspect always caused a bit of fun as players liked the idea that they might get 3 points healed for only $150 and the cost ensured that there was always a drain on the players cash resources.

Healing herbs. Much like potions above but the availability limited to certain parts of the world, elf woods etc.


Page last modified on June 07, 2012, at 02:13 PM