There are two categories of rules included on this page.

The first set are rules that Rick is entirely happy with (GM Note: Everyone, everywhere should love and I am inordinately pleased with).

The second set of rules are ones specifically for the Slope campaign. The Slope is either play testing them or they aren't relevant to other campaigns.

All rules on this page are official for The Slope; however the second set of rules are more likely to be tweaked.

Rick's Well Established Rules (Unlikely to change)

The official copies of these rules is located at: http://tft.brainiac.com/RicksTFT/title.html

These versions are here for player convenience, but are not the official copy. With that said, in theory they won't change much if at all going forward.

Game Master Files and Essays

Advantages of Great Strength (Downloadable PDF)

Dying in TFT

Farming in TFT

Wishes, Economics and Battles of Wills in TFT

Random Treasures & Gems

Environment Files and Essays

Falling Damage in TFT

Jumping & Piles of Bodies in TFT

Crowded Hexes in TFT

Character Rules

Superscrips in TFT

Dwarves in TFT

Gnomes in TFT

Reptilites in TFT

Thelonicans in TFT

New Spells and Essays

Healing Spells in TFT

Environmental Magics in TFT

Rune Stones in TFT

Wards in TFT

Fighting Rules

Sweeping Blows in TFT

Revised HTH rules in TFT

Weapons and Equipment

Armor In TFT

Fine Armor In TFT

Weapons List

There are a number of changes from the traditional TFT weapon list. See the campaign's weapons list for more information

  • Two handed weapons do more damage.
  • Impailing weapons do X dice - a modifier, where as mass weapons do X dice + a modifier. This was done so that impailing weapons tend to do a little or a lot of damage.
  • Pole Weapons have been greatly revised. Now they do *1.5 damage if you move at human running speeds, but *2 or more if you are going at mounted speeds. As impaling damage, they now do damage like 2d-2 to give the weapons high varience to damage. The largest pole weapons are treated as spears for charge attacks, and as axes for trading blows. The DX modifiers I use for Pole weapons are listed with them.
  • The number of weapons has been greatly expanded and more weapons have been added for very strong figures.
  • Bows now require +3 ST to fire them twice per turn. This was done for both game balance and realism.
  • I have added picks (a swung impailing weapon) which are deadly, but have their own disadvantages.
  • All weapons now have a minimum ST (so you can calculate bonus damage if you have greater than that minimum ST).
  • This is the weapon list that I will use for my upcoming TFT pbem campaign.

Rick's Rules for The Slope or in Play Testing

Dark Elves in the Slope Campaign

Humans in the Slope Campaign

Knacks in the Slope Campaign

Boars and Entelodonts

Attached Rules

Many Slope specific rules and campaign specific general knowledge were given to players as documents. These have mostly been translated to wiki pages, but if anyone wants a copy of a file to use in another game or for reference, here are the original GM provided files

Attach:Guns_In_TFT.odt

Attach:BasicBackground_TheSlope.odt
This file gives the basic background information for the campaign.

Attach:InformationOnLands.odt
This file gives some basic information on near by demesnes. This information is captured on the wiki in The Atlas of Allplaces

Attach:StartOfTheStory.odt
This file gives the set up at the story start. It is a couple months before you start your voyage.

Attach:CharacterCreation.odt
How you should write up your character and some wise (?) advice.

  • GM NOTE: I need to put up a revised document here. For now, "Experienced" gives you +4 attributes and 1 NSA.

Attach:Talents_Version_4_0_0.pdf
Updated Talents list

Last edit: "Added Links to all the page on Joe's site" by Thomas at March 24, 2024, at 04:53 PM (Eastern Time).


Page last modified on March 24, 2024, at 04:53 PM