Original found here: http://home.earthlink.net/~marcgacy/TFT/TFT_TOC.doc
The Fantasy Trip Master Table of Contents
In the Labyrinth (Pts I & II)
- Table of Contents 2
- Introduction 3
- The World of Cidri 4
- Acknowledgements 5
- Role-Playing 5
- Creating a Character 5
- Starting a New Character 5
- Different Kinds of Character 6
- Fighters 6
- Other Heroes 6
- Wizards 6
- Character Generation Tables 7
- Selecting Attributes 7
- Strength 8
- Advantages of Great Strength 8
- Dexterity 8
- Intelligence 8
- Choosing Abilities 9
- Character Type: Wizard or Hero? 9
- Spells 9
- Talents 9
- Languages 9
- Forgetting Old Spells (and Talents) 9
- Character Record Sheets 10
- Experience Points 10
- For Combat 10
- For Casting Spells 10
- For Die Rolls 10
- For Time Spent in Play 10
- Game Master’s Discretion 10
- Note to Game Masters 10
- Increasing Your Attributes 10
- Increasing Your Attributes without Experience Points 11
- Experience Points for Very Powerful Races 11
- Talents 11
- IQ 7 Talents 12
- IQ 8 Talents 12
- IQ 9 Talents 12
- IQ 10 Talents 13
- IQ 11 Talents 14
- IQ 12 Talents 15
- IQ 13 Talents 15
- IQ 14 Talents 15
- Languages 16
- Learning New Talents and Languages 16
- Losing Abilities when Attributes are Reduced 17
- Creating a Character 5
Advanced Melee
- Weapon Combat 1
- General Discussion 2
- Turn Sequence and Options 2
- List of Options 3
- Changing Options 4
- Movement 4
- Movement of Multi-hex Figures 4
- Shifting 4
- Moving Onto Other Figures 4
- Flight 4
- Crawling, Kneeling and Lying Prone 5
- Actions During Movement – Jumping, Etc. 5
- Hidden Movement 5
- Surprise 5
- Initiative 5
- Facing 6
- Engaged and Disengaged 6
- Attacks 6
- Weapons 7
- Peculiar Weapons 7
- Naginata 7
- Boomerang 7
- Bola 7
- Net and Trident 7
- Sha-Ken 8
- Cestus 8
- Quarterstaff 8
- Lasso 8
- Whip 8
- Nunchuks 9
- Spear Thrower 9
- Blowgun 9
- Rolling for a Hit 9
- Rolling for Damage 9
- Armor and Shields: Protection From Hits 9
- Weapons Table 10
- Armor & Shield Table 12
- Other Weapons 12
- Pole Weapons 12
- Jabbing with a Pole Weapon 13
- Shield Rush Attacks 13
- Left Hand Attacks 13
- Thrown Weapons 13
- Thrown Spells 14
- Missile Weapons 14
- Crossbows 14
- Prone and Kneeling Fire 14
- Sheltering Directly Behind Fallen Bodies 14
- Oversized Targets 14
- Flying Targets 15
- Missile Spells 15
- Hitting Your Friends 15
- Hand-to-Hand Combat 15
- Pinning a Foe 15
- Multiple HTH Combat 15
- Disengaging 18
- Disengaging from HTH Combat 18
- Defending and Dodging 18
- Forcing Retreat 18
- Reactions to Injury 18
- Special Situations 18
- Adverse Conditions 18
- Broken Ground 18
- Cliffs, Walls, Shafts, Etc. 18
- Darkness 19
- Water 19
- Aimed Shots – An Optional Rule 20
- Waiting for an Opening 20
- Ambush 20
- Automatic Hits 20
- Berserking 20
- Clubs 20
- Combat with Bare Hands, Daggers, Cestus or Club 21
- Concealment 21
- Crippling Hits – An Optional Rule 21
- Dagger Marksmanship 21
- Death 22
- Delayed Actions – An Optional Rule 22
- Dropped and Broken Weapons 22
- Fine Weapons and Armor 22
- Fire as a Weapon 23
- Gas Bombs 23
- Gunpowder Weapons 23
- Gunpowder Bombs 24
- Height 24
- Narrow Tunnels 24
- Nonhuman Figures 24
- Long Range Missile Fire 25
- Poison 25
- Recovering Lost Strength 25
- Recovery from Injury 25
- Recovery from Exhaustion 25
- Special Combat Talents 26
- Running Battles and Long Distance Duels 26
- Slaughtering Helpless Figures 26
- Sweeping Blows 26
- Taking Prisoners 26
- Trampling 26
- Adverse Conditions 18
- Example of Combat 27
- Quick Combat System 28
- Sequence of Events 28
- Movement 29
- Options 29
- Hitting Your Foe 29
- Who May be Attacked 29
- DX Adjustments 29
- Mounted Combat 29
- Options for Riders and Mounts 29
- Movement and Weight Carried 30
- Engaged and Disengaged 30
- Leaning – The Rider’s Movement on hi Mount 30
- Pulling a Rider from his Mount 30
- Attacks 30
- The Cavalry Lance 31
- The Pike 31
- DX Modifications for Mounted Combat 31
- Armor for Riding Beasts 31
- Using Magic from Horseback 31
- Panic 31
- Aerial Combat 32
- Effects of Damage on Fliers 32
- Weapon Combat 1
Advanced Wizard
- Magical Combat 2
- Wizards on Cidri 3
- How to Cast Spells 3
- Types of Spells 3
- Missile Spells 3
- Thrown Spells 3
- Secret Protection 4
- Control Spells 4
- Creation Spells 4
- Summoned Creatures 5
- Images and Illusions 5
- Disbelief by Animals 5
- Limitations on Illusions 6
- Fire, Walls, and Shadow 6
- Special Spells 7
- Continuing Spells 7
- Iron Silver and Magic 7
- Casting Spells from Books 7
- Scrolls 8
- Cost of Scrolls Table 8
- Magical Equipment and Laboratories 8
- Gestures and Incantations 8
- Wishes 9
- Using Magic: A summary of Methods 10
- Learning New Spells 10
- Spell Tables 11
- IQ 8 Spells 11
- IQ 9 Spells 11
- IQ 10 Spells 12
- IQ 11 Spells 12
- IQ 12 Spells 13
- IQ 13 Spells 13
- IQ 14 Spells 14
- IQ 15 Spells 15
- IQ 16 Spells 16
- IQ 17 Spells 16
- IQ 18 Spells 17
- IQ 19 Spells 17
- IQ 20 Spells 18
- Inventing New Spells 23
- Chemist and Alchemists 23
- Chemists Table 24
- Alchemists Table 24
- Developing New Potions 25
- Magical Items 25
- The Rule of Five: Wearing Several Magic Items 25
- Creating Magical Items 25
- Weapon/Armor Enchantment 26
- Lesser Magic Item Creation 26
- Greater Magic Item Creation 26
- Magic Item Creation Table 27
- Multiply Enchanted Items 31
- Multiply Enchanted Items (cont.) 30
- Exceptions to the “doubling” rule 30
- A Note on Apprentices 30
- A Note on Ingredients 30
- Cost of Magical Items 30
- Enchanting Objects w/ Immunity Spells 31
- Lesser Magical Items 31
- Spell-like Items (IQ 8 – 14) 31
- Other Magic Items 32
- Protective Amulets 33
- Greater Magical Items 33
- Spell-like Items (IQ 15 – 20) 33
- Other Magic Items 32
- Researching New Magical Items 35
- Prices for new Potions and Magic Items 36
- Cost for New Potions 36
- Costs for Lesser Magical Items 37
- Costs for Greater Magical Items 37
- Bizarre Magical Items 37
- De-Enchanting Magical Items 37
- Removing an Obnoxious Magical Item 38
- Destruction of Magical Items 38
- Finding Magical Items for Sale 38
- Gates 39
- Magical Combat 2
In the Labyrinth (Pts III-V & Appendices)
- Creating a World 18
- Creating a Labyrinth 18
- Stocking the Labyrinth 18
- Random Stocking 19
- Sample Stocking Tables 19
- Artifacts 20
- Random Stocking 19
- Mapping and Map Reading 21
- Map Example 22
- Stocking the Labyrinth 18
- The World Outside 23
- Building Towns and Villages 23
- Outdoor Encounters 23
- Lost in the Wilderness 23
- Outdoor Encounter Tables 24
- Economic System 24
- Money 24
- Taxes, Banks, etc. 24
- Moneylenders 25
- Disaster, War and Other Nuisances 25
- Jobs 25
- Finding a Job 25
- Changing Jobs 25
- Leaving on an Adventure 25
- Getting Back Late (or Hurt) 25
- Table of Jobs 26
- Raises, Bonuses, etc. 27
- Wills 27
- Cultures and Customs 27
- Laws, Trials and Jail 27
- Trials 28
- Jail 28
- Duels 28
- Clothing 29
- Guilds 29
- The Wizard’s Guild 29
- Forgetting Spells and Talents 29
- Checking Items for Magic 29
- Magical Work / Consultation 29
- Dues 29
- The Thieves’ Guild 29
- The Mechanician’s Guild 30
- The Scholar’s Guild 30
- The Mercenaries’ Guild 30
- The Wizard’s Guild 29
- Laws, Trials and Jail 27
- Religion, Churches, Temples and Cults 31
- Other Social Structures 31
- Game Time 31
- Aging 32
- Creating a Labyrinth 18
- Going on an Adventure 33
- Setup for Play 33
- Entering a Labyrinth 33
- Making Up a Party 33
- Hired Help 33
- Slaves 34
- Finding an Employer 34
- Equipment 35
- Weight Carried 35
- Armor Weight and Cost 35
- Weights of Characters 35
- Weight Carried by Pack Animals 35
- Weight Carried by Fliers 36
- Example of Weight Carried 36
- Equipment Table 36
- Hints on Equipment 37
- Playing the Game 37
- Playing GM Characters 37
- Reaction Rolls 37
- Saving Rolls 37
- Saving Rolls Table 38
- Nuisance Encounters 38
- Time, Speed and Distance 43
- Walking and Running 43
- How Many Turns? 43
- Travel Speeds 72
- Light 43
- Light’s Effect on Combat 43
- Travel in the Labyrinth 43
- “Did He See It?” 44
- “Did He Recognize It”? 44
- Mapping the Adventure 44
- Doors 44
- Keeping a Door Closed 45
- Hidden Doors 45
- Tunneling 45
- Traps 45
- Examples of Traps 46
- Detecting Traps 46
- Removing Traps 46
- Springing Traps 46
- Building New Traps 46
- Types of Traps 47
- Noise 47
- The Character’s Do What the Player’s Do 47
- Example of Map Narration: Playing the Game 47
- Partial Secrecy 49
- Playing GM Characters 37
- Setup for Play 33
- Flora and Fauna: The Creatures of Cidri 50
- Humanoid Races 50
- Human 50
- Orc 50
- Elf 50
- Dwarf 50
- Goblin 50
- Hobgoblin 50
- Halfling 50
- Prootwaddle 51
- Centaur 51
- Giant 51
- Gargoyle 51
- Reptileman 51
- Merman 52
- Deep Elves 52
- Half-Breed 52
- Intelligent Monsters 52
- Dragons 52
- Dragon Table 53
- Demons 54
- Demon, Lesser 54
- Sasquatch 54
- Wyverns 54
- Wraiths 54
- Troll 54
- Octopus 54
- Neanderthals 55
- Ogre 55
- Vampire 55
- Werewolf 55
- Ghouls 55
- Shadowights 55
- Hydra 55
- Basilisk 56
- Ghosts 56
- Wights 56
- Night-gaunts 56
- Revenants 57
- Mnoren 57
- Gods and Demi-Gods 57
- Apotheosis 57
- Dragons 52
- Magical Creatures 57
- Elemental 57
- Earth 58
- Air 58
- Fire 58
- Water 58
- Apep 59
- Zombie 59
- Skeleton 59
- Elemental 57
- Riding Animals 59
- Horse 59
- Donkey 59
- Mule 59
- Unicorn 59
- Pegasus 59
- Warhorses 59
- Other Mammals 60
- Indricotherium 60
- Elephant and mammoth 60
- Oxen, Yak, caribou, water buffalo 60
- Camel 60
- Reptiles 60
- Riding Lizard 60
- Saurian 60
- Walker Lizard 60
- Birds 60
- Diatryma 60
- Roc 60
- Gryphon 61
- Dolphin 61
- Other Riding Animals 61
- Draft Animals 61
- Horse 59
- Beasts 61
- Wolves and Dogs 61
- Dire Wolf 61
- Bear 61
- Big Cats 61
- Sabertooth Tiger 61
- Little Cats 61
- Apes 61
- Great Ape 61
- Baboon 61
- Chimpanzee 61
- Monkey 61
- Slinker 62
- Dragonet 62
- Trained Animals 62
- Wolves and Dogs 61
- Giant Insects and other crawlies 63
- Stone Beetle 63
- Spider, Giant 63
- Scorpion, Giant 63
- Hymenopteran, 63
- Basic 63
- Spyder 63
- Low Render 63
- Termagant 63
- Phlanx 63
- Gantua 63
- Myrmidon 63
- Plunge 63
- Worker 63
- Snakes 64
- Lizards 64
- Goo 64
- Water Creatures 64
- Carnivorous Fish 64
- Giant Snapping Turtle 64
- Uncle Teeth 64
- Clam, Giant 64
- Kraken 64
- Crocodile 65
- Plants 65
- Bloodtree 65
- Am bush 65
- Mushrooms 65
- Nuisance Creatures 65
- Slimes 66
- Rats 66
- Vampire Bats 66
- Spiders & Wasps 66
- Scuttles 67
- Piranhakeets 67
- Scorpions 67
- Children 67
- Notes on Successful Game Mastering 67
- Humanoid Races 50
- Appendices 68
- Weapons Table 68
- The Village of Bendwyn 70
- A Map of Southern Elyntia 72
- Record Sheets 74