IQ 8 Spells | Type | Cost | Comments |
Blur | T | [1/1] | Subtracts 4 from DX of all attacks / spells against subject. |
Detect Magic | T | [1/-] | Directed at one item / being, tells user if the item is magic or has any spells on it. Does not identify spells. |
Drop Weapon | T | [1/-] | Costs 2 if victim's ST is 20 or more. |
Image | C | [1/-] | Creates a 1 hex image for 12 turns. |
Light | T | [1/-] | Makes one small item glow like a torch for one day. |
Magic Fist | M | [V/-] | Does 1D-2 for each ST point used to cast. |
Slow Movement | T | [2/1] | Halves victims MA for 4 turns. |
Staff | S | [5/-] | Creates a staff, does 1D damage if used in combat. |
IQ 9 Spells | Type | Cost | Comments |
Aid | T | [V/-] | Temporarily adds 1 to ST, DX or IQ of the subject for each point of ST used to cast. Lasts for 2 turns. |
Avert | T | [2/1] | The victim must end their movement at least 2 hexes further from the caster than they started, each turn the spell is on. |
Clumsiness | T | [V/-] | Subtracts 2 from victims DX for each ST point used to cast. Lasts for three turns. |
Confusion | T | [V/-] | Subtracts 2 from victims IQ for each ST point used to cast. Lasts for three turns. |
Darkness | S | [V/1] | Extinguishes all artificial lights within it's range. See rulebook. |
Dark Vision | T | [3/-] | Gives subject the ability to see normally, even in total dark. Lasts for 1 hour. |
Detect Life | S | [2+/-] | Tells the caster if there are any living beings within 2 MH. Range may be increased by 1 MH for each additional ST used to cast. |
Fire | C | [1/-] | Fills one hex with magical flame. |
Reveal Magic | S | [1/1] | Reveals Protective spells cast by an opponent or magic items being actively used. Pre-requisite Detect Magic. |
Summon Wolf | C | [2/1] | Brings a Wolf [ST 10, DX 14, IQ 6, MA 12, Bite 1D+1] to follow casters orders. Costs 2ST to cast, plus 1 each turn the wolf remains. |
IQ 10 Spells | Type | Cost | Comments |
Dazzle | S | [3/-] | Creates a blinding psychic flash within 5 MH of the caster. |
Detect Enemies | S | [3+/-] | Picks up on beings with general or specific hostile intent. May also detect some kinds of hostile magic or traps of a magical nature. |
Far Vision | T | [1/-] | Subject can see "like a hawk" for 5 minutes 60 turns. |
Lock / Knock | T | [2/-] | Used to control doors or gates, may hold them closed or open them. |
Shadow | C | [1/-] | Fills one hex with totally black shadow. |
Shock Shield | T | [2/1] | Does 1D damage to any other creature in the subject's hex. |
Speed Movement | T | [2/-] | Doubles MA of subject for 4 turns. |
Summon Myrmidon | C | [2/1] | Brings a warrior [ST 12, DX 12, IQ 8, MA 10, Broadsword 2D] to follow caster's orders. |
Trailtwister | S | [4/-] | Trailtwister will confuse pursuing enemies that are not within sight. Lasts one day. |
Trip | T | [2/-] | Knocks victim down.! Cost is 4ST if victims ST is 30 or more. |
Ward | S | [2/-] | Psychic "booby-trap", up to 3 hex's. Lasts one day. |
IQ 11 Spells | Type | Cost | Comments |
Control Animal | T | [2/1] | Puts any one animal under the caster's control, as long as the spell is maintained. Works only on real animals. |
Create Wall | C | [2/-] | Creates a solid wall in 1 hex. Lasts 12 turns |
Destroy Creation | T | [1/-] | Removes any one thing created by a creation spell. See rulebook. |
Illusion | C | [2/-] | Creates a 1 hex illusion. Lasts 12 turns. |
Persuasiveness | T | [2/1] | Lets subject speak convincingly. Lasts one minute, plus one minute for each additional 1 ST. |
Reveal / Conceal | T | [2/V] | Multi-purpose spell used a to find or to hide some object. See rulebook. |
Reverse Missiles | T | [2/1] | Causes any missile spells, missile or thrown weapons aimed at the subject to turn against the one who fired them instead. |
Rope | C | [2/-] | Creates a magical rope to entangle a victim of less than 20 ST, halving their MA and reducing DX. Lasts 12 turns, or until removed. |
Silent Movement | T | [1/1] | Lets subject walk, run, climb, etc. totally noiselessly. |
Sleep | T | [3/-] | Puts a victim to sleep until they awake naturally or are awakened. |
Staff to Snake | T | [3/-] | Lets caster turn his own staff into a small snake. Lasts 6 turns. [ST 8, DX 13, IQ 4, MA 6, Bite 1D-1. DX -2 to hit] Pre-requisite Staff. |
Summon Bear | C | [4/1] | Brings a bear [ST 30, DX 11, IQ 6, MA 8, Bite 2D+2] to follow caster's orders. |
IQ 12 Spells | Type | Cost | Comments |
Analyze Magic | T | [4/-] | This spell tells the wizard the exact nature of the enchantment on any one object. |
Blast | T | [2/-] | Does 1D damage to every creature in the wizards hex or adjacent to it, except the wizard. |
Break Weapon | T | [3/-] | Shatters one weapon, shield, staff etc. in the hands of a foe. |
Drain Strength | S | [0/-] | Lets the wizard drain life force from others into himself or his friends. No ST Cost - but each 5 ST drained gives only 1ST to the recipient. |
Eyes-Behind | T | [3/1] | Improves the peripheral vision and coordination of a subject. |
3-hex Fire | C | [2/-] | Like the Fire Spell, but covering up to 3 connected hexes. |
Fireball | M | [V/-] | Does 1D-1 Damage for each ST point the wizard puts into it. |
Freeze | T | [4/-] | Totally freezes victim for 2 to 12 turns. |
Invisibility | T | [3/1] | Makes the subject invisible. |
Mage Sight | T | [2/1] | Allows its subject to see objects concealed by blur, invisibility, shadow, or ordinary darkness. |
Magic Rainstorm | C | [4/-] | Creates a storm one megahex in size. Lasts 12 turns. Puts out all fires real & magical. Fireballs, lightning & dragon fire cannot pass through it. |
Repair | T | [6/-] | This spell will magically repair any simple item of weight less than 2Kg. This spell will not repair a complicated machine, it just joins simple breaks. |
3-Hex Shadow | C | [2/-] | Like the Shadow Spell, but covering up to 3 connected hexes. |
IQ 13 Spells | Type | Cost | Comments |
Control Elemental | T | [3/1] | Puts any one elemental under caster's control as long as the spell is maintained. See rulebook. |
Control Person | T | [3/1] | Puts any one human or humanoid under the caster's control for as long as the spell is maintained. Target of the spell gets a 3D save against their IQ. |
Curse | T | [V/-] | The Curse is a general foul-up spell cast at one individual. See rulebook. |
Fireproofing | T | [3/1] | Makes its subject immune to all effects of all kinds of fire and flame. See rulebook. |
Flight | T | [3/1] | Lets subject fly. A creature flying by this spell has a MA of 12. |
4-Hex Image | C | [2/-] | Lets the caster create an image of anything no greater than 4 hexes in size. lasts for 12 turns. Pre-requisite Image. |
Open Tunnel | T | [10/-] | Turns one hex of rock or any other material into air. The effect of this spell is permanent. |
Slippery Floor | T | [3/-] | Makes the floor over one megahex extremely slick. Lasts 12 turns. |
Sticky Floor | T | [3/-] | Makes an area of floor one megahex in size magically sticky. See rulebook. |
Stone Flesh | T | [2/1] | Gives the subject's body the power to act as armor, stopping 4 hits per attack. |
Stop | T | [3/-] | The victim of this spell has a MA of zero for the next four turns. They may do anything else but may not move to another hex under any circumstances. |
Summon Gargoyle | C | [4/1] | Brings a Gargoyle [ST 20, DX 11, IQ 8, MA 8/16 Fist does 2D] |
3-Hex Wall | C | [4/-] | Like the Create Wall spell but affecting any 3 connected hexes. Lasts 12 turns. |
Telekinesis | T | [2/2] | Lets the caster move objects by the force of his mind. See rulebook. |
IQ 14 Spells | Type | Cost | Comments |
Dispel Illusions | S | [5/-] | Causes all illusions within 5 megahexes of the casters own megahex to vanish immediately. |
Explosive Gem | S | [?/-] | Spell list incomplete. |
Fresh Air | T | [2/1] | The subject of the spell can breathe normally, regardless of where they are. |
Glamour | T | [10/-] | This is a special sort of illusion. See rulebook. |
4-Hex Illusion | C | [3/-] | Lets caster create any illusion no greater than 4 hexes in size. Lasts for 12 turns. Pre-requisite Illusion |
Lightning | M | [V/-] | An electrical discharge, it does 1D of damage for each ST point the wizard puts into it. |
Remove Thrown Spell | T | [2/-] | Negates the effect of any thrown spell. |
Spell Shield | T | [3/1] | Prevents any spells from being cast on its subject. |
Summon Lesser Demon | C | [20/-] | Allows the caster to summon a minor demon, who will perform one service for him, or fight for 12 turns. Demon [ST 50, DX 13, IQ 16, MA infinite. Skin stops 3 hits, Hands 2D] |
Summon Giant | C | [4/1] | Brings a Giant to follow casters orders. Giant [ST 30, DX 9, IQ 8, MA 8, no armor, club does 3D+3.] |
Telepathy | T | [4/1] | Lets the caster read the mind of one subject. |
Weapon/Armor Enchantment | T | [Special] | See rulebook. |
IQ 15 Spells | Type | Cost | Comments |
Astral Projection | S | [10/-] | Lets the caster send his astral body traveling on the astral plane. See rulebook. |
Calling | S | [5/-] | The caster of this spell can draw towards him the closest being of any kind he specifies. See rulebook. |
Create Gate | C | [100] | Allows the caster to make an instant transport Gate between two locations. Cost is 50 ST to set up one end, and 50 ST to set up the other. |
Giant Rope | C | [5/-] | A stronger version of the Rope spell. Lasts for 12 turns. |
Hammertouch | T | [V/-] | The subject of this spell can thump a person or object with their fist, doing one die of damage for each ST point put into the spell. The spell lasts for 3 turns. |
7-Hex Image | C | [4/-] | Lets caster create any image occupying up to 7 connected hexes. Lasts for 12 turns. |
Iron Flesh | T | [3/1] | Lets subject's body stop 6 hits per attack. |
Megahex Avert | T | [3/1] | Like the Avert spell, but cast on the occupants of a whole megahex. |
Pentagram | C | [5/1] | Creates a magical barrier which keeps out or contains evil influences. See rulebook. |
7-Hex Shadow | C | [3/-] | Like the Shadow spell, but affecting up to 7 connected hexes. Lasts for 12 turns. |
Summon Small Dragon | C | [5/1] | Brings a small 4-hex dragon to follow casters orders. Dragon [ST 30, DX 13, IQ 16, MA 6/16, Armor -3, Claws 2D-2, Breath 2D.] |
Teleport | S | [V/-] | Instantly "blinks" caster to another hex.! Cost 1ST for each megahex transported. |
Unnoticeability | T | [3/1] | This spell makes its subject hard to notice. He is not invisible, he is simply very easy to overlook. |
IQ 16 Spells | Type | Cost | Comments |
Death Spell | T | [special] | When this spell is cast, compare the ST of the caster with that of the victim. The lower strength at that moment is the amount of ST lost by each of the two. |
Create Elemental | S | [5+] | This spell will create one elemental which will do the bidding of its creator. See rulebook. |
Destroy Elemental | S | [10/-] | This spell destroys all elementals within a 5 megahex radius of the caster. |
7-Hex Fire | C | [4/-] | Like the Fire spell but cast on any 7 connected hexes. |
7-Hex Illusion | C | [5/-] | Creates an illusion of anything occupying no more than 7 hexes. |
Long-Distance Telepathy | S | [12/-] | Allows the caster to send a short 5 word message to any one he knows. See rulebook. |
Megahex Sleep | T | [8/-] | A sleep spell which effects every figure with strength less than 20 in a single megahex, or a single figure with ST of 50 or less. |
Staff of Power | S | [special] | A Staff of Power cannot be bought or traded, it must be made by the wizard who is to use it. It takes four weeks to make, at a! Cost of 10 ST per day. |
Summon Dragon | C | [5/2] | Brings a 7-hex Dragon to serve the caster. Dragon [ST 60, DX 14, IQ 20, MA 8/20, Armor - 5, Claws 2D, Breath 3D] |
Trance | S | [10/-] | The caster seems to sleep for one hour of game time. During this period he may ask one yes or no question of the game master. The GM will answer truthfully. |
7-Hex Wall | C | [6/-] | Like the Create Wall spell but cast on any 7 connected hexes. |
Write Scroll | S | [n/a] | Lets the wizard create a scroll. |
IQ 17 Spells | Type | Cost | Comments |
Blast Trap | S | [Varies] | An object prepared with this spell will explode under some one condition set by the caster. See rulebook. |
Cleansing | T | [20/-] | This spell will kill all small life forms disease germs, vermin etc. within the specified area. See rulebook. |
Expunge | S | [special] | The Expunge spell is cast as part of the enchantment process on a magic item. See rulebook. |
Geas | S | [10/-] | A Geas is a command to do, or not to do, a certain thing. See rulebook. |
Insubstantiality | T | [4/2] | The subject of this spell is rendered temporarily "out of phase" with the rest of the universe. See rulebook. . |
Remove Cursed Object | T | [20/-] | A temporary version of the Dissolve Enchantment spell. See rulebook. |
Spellsniffer | T | [2/1] | This spell cast on any figure, gives that figure a combined Reveal, Detect and Analyze Magic ability that covers everything within 5 hexes. |
Summon Demon | C | [30/-] | Allows the caster to summon a 3-hex Greater Demon. See rulebook. |
The Little Death | T | [Special] | This spell puts its subject in a suspended animation closely resembling death. See rulebook. |
IQ 18 Spells | Type | Cost | Comments |
Control Gate | C | [10/-] | By casting this spell, a wizard can determine where the other end of a Gate is. See rulebook.. |
Lesser Magic Item Creation | S | [Special] | Lets the caster create any magic item on the Lesser Magical Item List. |
Megahex Freeze | T | [12/-] | A Freeze spell which affects all figures with ST less than 20 in a given megahex. Or any single figure with ST less than 50. |
Shapeshifting | T | [10/20] | This spell turns its subject into any known type of creature. See rulebook. |
Wizards Wrath | M | [V/-] | The most powerful of missile spells can have the physical effect of any of the other three. It does 1D+1 for each ST the caster puts into it. |
IQ 19 Spells | Type | Cost | Comments |
Long-Distance Teleport | S | [20/-] | Lets the caster "blink" himself or one other from anyplace to anyplace else. See rulebook. |
Revival | T | [50/-] | This spell will restore any dead creature to life. See rulebook. |
Zombie | T | [5+/-] | Lets the caster reanimate a corpse to create an undead servant. See rulebook. |
IQ 20 Spells | Type | Cost | Comments |
Greater Magic Item Creation | S | [Special] | Lets the caster create any magic item on the Greater Magical Item List. |
Possession | S | [Special] | The wizard casting this spell puts himself into a trance and takes over the body of some other creature. See rulebook. |
Word of Command | S | [3/-] | A wizard who knows one of these Words can say it to any figure or to a group and compel obedience. See rulebook. |
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