Index obtained from
http://www.loran.karoo.net/tft/
ed.
This is Chris Nicole's work. I screwed up and referenced Mr. Nicole as being from Austraila. Oops! Dumb Jay! Mr. Nicole hails from Hull, England and was never sent to Botany Bay. This was MY bag!
COMBINED FANTASY TRIP INDEX
In The Labyrinth (ITL), Advanced Melee (AM), Advanced Wizard (AW)
Abilities; Choosing | ITL 9 |
Aerial Combat | AM 32 |
Aging | ITL 32 |
Aimed Shots | AM 20 |
Alchemists | AW 23 |
Alchemists; Table | AW 24 |
Ambush | AM 20 |
Apotheosis (Achieving Divinity) | ITL 57 |
Apprentices | AW 30 |
Armour & Shields; Table | AM 12 |
Armour; Protection from hits | AM 9 |
Armour; Table | ITL 69 |
Armour; Weight & Cost | ITL 35 |
Artifacts | ITL 20 |
Attacks | AM 6 |
Attacks; Jabbing with poleweapon | AM 13 |
Attacks; Left hand weapons | AM 13 |
Attacks; Missile Weapons | AM 14 |
Attacks; Shield-Rush | AM 13 |
Attacks; Thrown Weapons | AM 13 |
Attributes; Increasing | ITL 10 |
ATTRIBUTES; SELECTING | ITL 7 |
Automatic Hits | AM 20 |
Banks | ITL 24 |
Beasts; Table | ITL 19 |
Berserking | AM 20 |
Broken Ground | AM 18 |
Broken Weapons | AM 22 |
Character cards | ITL 18 |
Character Generation Tables | ITL 7 |
Character Record Sheets | ITL 10 |
Character Type | ITL 9 |
Chemist; Table | AW 24 |
Chemists | AW 23 |
Cidri; The world of.. | ITL 4 |
Climbing; | AM 18 |
Clothing | ITL 29 |
Combat; Example | AM 27 |
Combat; Initiative | AM 3 |
Combat; Options | AM 3 |
Concealment | AM 21 |
Creating a Character | ITL 5 |
Creating a Labyrinth | ITL 18 |
CREATING A WORLD | ITL 18 |
Creatures; Beasts | ITL 61 |
Creatures; Flora & Fauna | ITL 50 |
Creatures; Giant Insects | ITL 63 |
Creatures; Hymenopterans | ITL 63 |
Creatures; Magical | ITL 57 |
Creatures; Nuisance | ITL 65 |
Creatures; Plants | ITL 65 |
Creatures; Riding Animals | ITL 59 |
Creatures; Trained | ITL 62 |
Creatures; Water | ITL 64 |
Crippling Hits | AM 21 |
CULTURES & CUSTOMS | ITL 27 |
Dagger Marksmanship | AM 21 |
Darkness | AM 19 |
Death | AM 22 |
Defending | AM 18 |
Delayed actions | AM 22 |
Dexterity (DX) | ITL 8 |
Disengaged | AM 6 |
Disengaging | AM 18 |
Dodging | AM 18 |
Doors | ITL 44 |
Doors; Hidden | ITL 45 |
Dropped Weapons | AM 22 |
Duels | ITL 28 |
ECONOMIC SYSTEM | ITL 24 |
Enchantment; Weapon / Armour | AW 26 |
Engaged | AM 6 |
Entering a Labyrinth | ITL 33 |
EQUIPMENT | ITL 35 |
Equipment Table | ITL 36 |
Equipment; Hints | ITL 37 |
Experience Points | ITL 10 |
Experience; Powerful Races | ITL 11 |
Facing | AM 6 |
Fighters | ITL 6 |
Finding an Employer | ITL 34 |
Fine weapons & Armour | AM 22 |
Fire as a weapon | AM 23 |
Forcing Retreat | AM 18 |
Forgetting Abilities | ITL 9 |
GAME TIME | ITL 31 |
Gates | AW 39 |
Gods & Demi-Gods | ITL 57 |
GOING ON AN ADVENTURE | ITL 33 |
Guilds | ITL 29 |
Hand to Hand; Combat | AM 15 |
Hand to Hand; Damage due to ST | AM 21 |
Hand to Hand; Disengaging | AM 18 |
Hand to Hand; Multiple Combat | AM 15 |
Hand to Hand; Pinning a foe | AM 15 |
Height | AM 24 |
Hidden Movement | AM 5 |
Hired Help | ITL 33 |
Hitting your friends | AM 15 |
Humanoid Races; Centaurs | ITL 51 |
Humanoid Races; Dwarves | ITL 50 |
Humanoid Races; Elves | ITL 50 |
Humanoid Races; Gargoyles | ITL 51 |
Humanoid Races; Giants | ITL 51 |
Humanoid Races; Goblins | ITL 50 |
Humanoid Races; Half Breeds | ITL 52 |
Humanoid Races; Halflings | ITL 50 |
Humanoid Races; Hobgoblins | ITL 50 |
Humanoid Races; Men | ITL 50 |
Humanoid Races; Merman | ITL 52 |
Humanoid Races; Orcs | ITL 50 |
Humanoid Races; Player Characters | ITL 50 |
Humanoid Races; Prootwaddles | ITL 51 |
Humanoid Races; Reptile Men | ITL 51 |
Humanoids; Table | ITL 19 |
Illusions; Disbelief by animals | AW 5 |
Illusions; Limitations | AW 6 |
Initiative | AM 5 |
Injury; reactions to.. | AM 18 |
Intelligence (IQ) | ITL 8 |
INTRODUCTION | ITL 3 |
Iron, silver & magic | AW 7 |
Jail & other Punishment | ITL 28 |
Jobs; Employment | ITL 25 |
Jobs; Table | ITL 26 |
Languages | ITL 16 |
Languages; Learning | ITL 9 |
Laws | ITL 27 |
Learning new talents & Languages | ITL 16 |
Light | ITL 43 |
Light; Effect on combat | ITL 43 |
Long distance Duels | AM 26 |
Long-range Missile Fire | AM 25 |
Losing Abilities | ITL 17 |
Lost in the Wilderness | ITL 23 |
Magical equipment & laboratories | AW 8 |
Magical Item; Greater Creation | AW 26 |
Magical Item; Lesser Creation | AW 26 |
Magical Items | AW 25 |
Magical Items; Bizarre | AW 37 |
Magical Items; Cost | AW 30 |
Magical Items; Creating | AW 25 |
Magical Items; Creation Table | AW 27 |
Magical Items; De-enchanting | AW 37 |
Magical items; Destruction | AW 38 |
Magical Items; For Sale | AW 38 |
Magical Items; Greater Items Table | AW 33 |
Magical Items; Lesser Items Table | AW 31 |
Magical Items; Protective Amulets | AW 33 |
Magical Items; Removing Obnoxious | AW 38 |
Magical Items; Researching New | AW 35 |
Magical Items; Rule of Five | AW 25 |
Magical Items; Spell Immunity | AW 31 |
Making up a Party | ITL 33 |
Map Example | ITL 22 |
Mapping and Map Reading | ITL 21 |
Mapping the adventure | ITL 44 |
Mechanician's Guild | ITL 30 |
Mercenaries Guild | ITL 30 |
Money | ITL 24 |
Moneylenders | ITL 25 |
Monsters; Intelligent | ITL 52 |
Mounted Combat | AM 29 |
Mounted Combat; Armour | AM 31 |
Mounted Combat; Attacks | AM 30 |
Mounted Combat; DX Modifiers | AM 31 |
Mounted Combat; Engaging | AM 30 |
Mounted Combat; Leaning | AM 30 |
Mounted Combat; Magic use | AM 31 |
Mounted Combat; Movement | AM 30 |
Mounted Combat; Options | AM 29 |
Mounted Combat; Panic | AM 31 |
Mounted Combat; Pulling off a rider | AM 30 |
Mounted Combat; The Lance | AM 31 |
Movement | AM 4 |
Movement; Actions - Jumping etc | AM 5 |
Movement; Crawling & lying prone | AM 5 |
Movement; Flight | AM 4 |
Movement; Multi-hex figures | AM 4 |
Movement; Shifting | AM 4 |
Moving onto other figures | AM 4 |
Narrow Tunnels | AM 24 |
Noise | ITL 47 |
Nonhuman Figures | AM 24 |
Nuisance Creatures; Table | ITL 19 |
Nuisance Encounters | ITL 38 |
Other Heroes | ITL 6 |
Outdoor Encounter Tables | ITL 24 |
Outdoor Encounters | ITL 23 |
Partial Secrecy | ITL 49 |
Playing GM Characters (NPC) | ITL 37 |
PLAYING THE GAME | ITL 37 |
Playing the Game; Example | ITL 47 |
Poison | AM 25 |
Potions; Developing new | AW 25 |
Quick Combat System | AM 28 |
Quick Combat; DX adjustments | AM 29 |
Quick Combat; Hitting | AM 29 |
Quick combat; Movement | AM 29 |
Quick Combat; Options | AM 29 |
Quick Combat; Sequence | AM 28 |
Quick Combat; Who may be attacked | AM 29 |
Random Stocking | ITL 19 |
Reaction Rolls | ITL 37 |
Recovering from exhaustion | AW 39 |
Recovering from injury | AW 39 |
Recovering Lost Strength | AM 25 |
Religion; | ITL 31 |
Rolling for a hit | AM 9 |
Rolling for damage | AM 9 |
Room Contents Table | ITL 19 |
Running | ITL 43 |
Running Battles | AM 26 |
Saving Rolls | ITL 37 |
Scholars Guild | ITL 30 |
Scrolls; | AW 8 |
Scrolls; Cost | AW 8 |
Shields; Protection from hits | AM 10 |
Slaughtering Helpless Figures | AM 26 |
Slaves | ITL 34 |
Spell Books | AW 7 |
Spells; Casting from books | AW 7 |
Spells; Casting from scrolls | AW 8 |
Spells; Continuing | Aw 7 |
Spells; Control | AW 4 |
Spells; Creation | AW 4 |
Spells; Fire | AW 6 |
Spells; Gestures & Incantations | AW 8 |
Spells; how to cast | AW 3 |
Spells; Illusions | AW 5 |
Spells; Images | AW 5 |
Spells; Inventing new | AW 23 |
Spells; Learning | ITL 9 |
Spells; Learning new | AW 10 |
Spells; Missile | AW 3 |
Spells; Secret Protection | AW 4 |
Spells; Shadow | AW 6 |
Spells; Special | AW 7 |
Spells; Summoned Creatures | AW 5 |
Spells; Table (see spell list) | AW 11 |
Spells; Thrown | AW 3 |
Spells; Thrown missing | AW 39 |
Spells; types | AW 3 |
Spells; Wall | AW 6 |
Spot Hidden; Did he recognise it? | ITL 44 |
Spot Hidden; Did he see it? | ITL 44 |
Stocking the Labyrinth | ITL 18 |
Strength (ST) | ITL 8 |
Strength; Advantages | ITL 8 |
Strength; Bare hand damage | AM 21 |
Surprise | AM 5 |
Sweeping Blows | AM 26 |
Taking Prisoners | AM 26 |
TALENTS (see also Talent List) | ITL 11 |
Talents; Learning | ITL 9 |
Taxes | ITL 24 |
THE WORLD OUTSIDE | ITL 23 |
Thieves' Guild | ITL 29 |
Time, Speed & Distance | ITL 43 |
Towns & Villages; Building | ITL 23 |
Trampling | AM 26 |
Trap; Complexity | ITL 20 |
Traps | ITL 45 |
Traps; Building new traps | ITL 46 |
Traps; Detecting | ITL 46 |
Traps; Removing | ITL 46 |
Traps; Springing | ITL 46 |
Traps; Table | ITL 19 |
Traps; Types of | ITL 47 |
Travel; in the Labyrinth | ITL 43 |
Treasure; Table | ITL 19 |
Trial | ITL 28 |
Tunnelling | ITL 45 |
Turn Sequencing | AM 2 |
Turns; How many? | ITL 43 |
Using Magic; Methods | AW 10 |
Waiting for an opening | AM 20 |
Walking | ITL 43 |
Water | AM 19 |
Weapons | AM 7 |
Weapons; Blowgun | AM 9 |
Weapons; Bola | AM 7 |
Weapons; Boomerang | AM 7 |
Weapons; Cestus (Spiked Gauntlet) | AM 8 |
Weapons; Clubs | AM 20 |
Weapons; Crossbows | AM 14 |
Weapons; Gas Bombs | AM 23 |
Weapons; Gunpowder | AM 23 |
Weapons; Gunpowder Bombs | AM 24 |
Weapons; Lasso | AM 8 |
Weapons; Naginata | AM 7 |
Weapons; Net & Trident | AM 7 |
Weapons; Nunchuks | AM 9 |
Weapons; Other | AM 12 |
Weapons; Peculiar Weapons | AM 7 |
Weapons; Pole weapons | AM 12 |
Weapons; Quarterstaff | AM 8 |
Weapons; Sha-ken (Throwing Star) | AM 8 |
Weapons; Spear Thrower | AM 9 |
Weapons; Table | AM 10 |
Weapons; Table | ITL 68 |
Weapons; The pike | AM 31 |
Weapons; Whip | AM 8 |
Weight Carried | ITL 35 |
Weight carried by fliers | ITL 36 |
Weight carried by pack animals | ITL 35 |
Weight of Characters | ITL 35 |
Wills | ITL 27 |
Wishes | AW 9 |
Wizards | ITL 6 |
Wizards Chest | AW 8 |
Wizards on Cidri | AW 3 |
Wizards' Guild | ITL 29 |