Index obtained from

http://www.loran.karoo.net/tft/

  ed.

This is Chris Nicole's work. I screwed up and referenced Mr. Nicole as being from Austraila. Oops! Dumb Jay! Mr. Nicole hails from Hull, England and was never sent to Botany Bay. This was MY bag!

COMBINED FANTASY TRIP INDEX

In The Labyrinth (ITL), Advanced Melee (AM), Advanced Wizard (AW)

  
Abilities; ChoosingITL 9
Aerial CombatAM 32
AgingITL 32
Aimed ShotsAM 20
AlchemistsAW 23
Alchemists; TableAW 24
AmbushAM 20
Apotheosis (Achieving Divinity)ITL 57
ApprenticesAW 30
Armour & Shields; TableAM 12
Armour; Protection from hitsAM 9
Armour; TableITL 69
Armour; Weight & CostITL 35
ArtifactsITL 20
AttacksAM 6
Attacks; Jabbing with poleweaponAM 13
Attacks; Left hand weaponsAM 13
Attacks; Missile WeaponsAM 14
Attacks; Shield-RushAM 13
Attacks; Thrown WeaponsAM 13
Attributes; IncreasingITL 10
ATTRIBUTES; SELECTINGITL 7
Automatic HitsAM 20
BanksITL 24
Beasts; TableITL 19
BerserkingAM 20
Broken GroundAM 18
Broken WeaponsAM 22
Character cardsITL 18
Character Generation TablesITL 7
Character Record SheetsITL 10
Character TypeITL 9
Chemist; TableAW 24
ChemistsAW 23
Cidri; The world of..ITL 4
Climbing;AM 18
ClothingITL 29
Combat; ExampleAM 27
Combat; InitiativeAM 3
Combat; OptionsAM 3
ConcealmentAM 21
Creating a CharacterITL 5
Creating a LabyrinthITL 18
CREATING A WORLDITL 18
Creatures; BeastsITL 61
Creatures; Flora & FaunaITL 50
Creatures; Giant InsectsITL 63
Creatures; HymenopteransITL 63
Creatures; MagicalITL 57
Creatures; NuisanceITL 65
Creatures; PlantsITL 65
Creatures; Riding AnimalsITL 59
Creatures; TrainedITL 62
Creatures; WaterITL 64
Crippling HitsAM 21
CULTURES & CUSTOMSITL 27
Dagger MarksmanshipAM 21
DarknessAM 19
DeathAM 22
DefendingAM 18
Delayed actionsAM 22
Dexterity (DX)ITL 8
DisengagedAM 6
DisengagingAM 18
DodgingAM 18
DoorsITL 44
Doors; HiddenITL 45
Dropped WeaponsAM 22
DuelsITL 28
ECONOMIC SYSTEMITL 24
Enchantment; Weapon / ArmourAW 26
EngagedAM 6
Entering a LabyrinthITL 33
EQUIPMENTITL 35
Equipment TableITL 36
Equipment; HintsITL 37
Experience PointsITL 10
Experience; Powerful RacesITL 11
FacingAM 6
FightersITL 6
Finding an EmployerITL 34
Fine weapons & ArmourAM 22
Fire as a weaponAM 23
Forcing RetreatAM 18
Forgetting AbilitiesITL 9
GAME TIMEITL 31
GatesAW 39
Gods & Demi-GodsITL 57
GOING ON AN ADVENTUREITL 33
GuildsITL 29
Hand to Hand; CombatAM 15
Hand to Hand; Damage due to STAM 21
Hand to Hand; DisengagingAM 18
Hand to Hand; Multiple CombatAM 15
Hand to Hand; Pinning a foeAM 15
HeightAM 24
Hidden MovementAM 5
Hired HelpITL 33
Hitting your friendsAM 15
Humanoid Races; CentaursITL 51
Humanoid Races; DwarvesITL 50
Humanoid Races; ElvesITL 50
Humanoid Races; GargoylesITL 51
Humanoid Races; GiantsITL 51
Humanoid Races; GoblinsITL 50
Humanoid Races; Half BreedsITL 52
Humanoid Races; HalflingsITL 50
Humanoid Races; HobgoblinsITL 50
Humanoid Races; MenITL 50
Humanoid Races; MermanITL 52
Humanoid Races; OrcsITL 50
Humanoid Races; Player CharactersITL 50
Humanoid Races; ProotwaddlesITL 51
Humanoid Races; Reptile MenITL 51
Humanoids; TableITL 19
Illusions; Disbelief by animalsAW 5
Illusions; LimitationsAW 6
InitiativeAM 5
Injury; reactions to..AM 18
Intelligence (IQ)ITL 8
INTRODUCTIONITL 3
Iron, silver & magicAW 7
Jail & other PunishmentITL 28
Jobs; EmploymentITL 25
Jobs; TableITL 26
LanguagesITL 16
Languages; LearningITL 9
LawsITL 27
Learning new talents & LanguagesITL 16
LightITL 43
Light; Effect on combatITL 43
Long distance DuelsAM 26
Long-range Missile FireAM 25
Losing AbilitiesITL 17
Lost in the WildernessITL 23
Magical equipment & laboratoriesAW 8
Magical Item; Greater CreationAW 26
Magical Item; Lesser CreationAW 26
Magical ItemsAW 25
Magical Items; BizarreAW 37
Magical Items; CostAW 30
Magical Items; CreatingAW 25
Magical Items; Creation TableAW 27
Magical Items; De-enchantingAW 37
Magical items; DestructionAW 38
Magical Items; For SaleAW 38
Magical Items; Greater Items TableAW 33
Magical Items; Lesser Items TableAW 31
Magical Items; Protective AmuletsAW 33
Magical Items; Removing ObnoxiousAW 38
Magical Items; Researching NewAW 35
Magical Items; Rule of FiveAW 25
Magical Items; Spell ImmunityAW 31
Making up a PartyITL 33
Map ExampleITL 22
Mapping and Map ReadingITL 21
Mapping the adventureITL 44
Mechanician's GuildITL 30
Mercenaries GuildITL 30
MoneyITL 24
MoneylendersITL 25
Monsters; IntelligentITL 52
Mounted CombatAM 29
Mounted Combat; ArmourAM 31
Mounted Combat; AttacksAM 30
Mounted Combat; DX ModifiersAM 31
Mounted Combat; EngagingAM 30
Mounted Combat; LeaningAM 30
Mounted Combat; Magic useAM 31
Mounted Combat; MovementAM 30
Mounted Combat; OptionsAM 29
Mounted Combat; PanicAM 31
Mounted Combat; Pulling off a riderAM 30
Mounted Combat; The LanceAM 31
MovementAM 4
Movement; Actions - Jumping etcAM 5
Movement; Crawling & lying proneAM 5
Movement; FlightAM 4
Movement; Multi-hex figuresAM 4
Movement; ShiftingAM 4
Moving onto other figuresAM 4
Narrow TunnelsAM 24
NoiseITL 47
Nonhuman FiguresAM 24
Nuisance Creatures; TableITL 19
Nuisance EncountersITL 38
Other HeroesITL 6
Outdoor Encounter TablesITL 24
Outdoor EncountersITL 23
Partial SecrecyITL 49
Playing GM Characters (NPC)ITL 37
PLAYING THE GAMEITL 37
Playing the Game; ExampleITL 47
PoisonAM 25
Potions; Developing newAW 25
Quick Combat SystemAM 28
Quick Combat; DX adjustmentsAM 29
Quick Combat; HittingAM 29
Quick combat; MovementAM 29
Quick Combat; OptionsAM 29
Quick Combat; SequenceAM 28
Quick Combat; Who may be attackedAM 29
Random StockingITL 19
Reaction RollsITL 37
Recovering from exhaustionAW 39
Recovering from injuryAW 39
Recovering Lost StrengthAM 25
Religion;ITL 31
Rolling for a hitAM 9
Rolling for damageAM 9
Room Contents TableITL 19
RunningITL 43
Running BattlesAM 26
Saving RollsITL 37
Scholars GuildITL 30
Scrolls;AW 8
Scrolls; CostAW 8
Shields; Protection from hitsAM 10
Slaughtering Helpless FiguresAM 26
SlavesITL 34
Spell BooksAW 7
Spells; Casting from booksAW 7
Spells; Casting from scrollsAW 8
Spells; ContinuingAw 7
Spells; ControlAW 4
Spells; CreationAW 4
Spells; FireAW 6
Spells; Gestures & IncantationsAW 8
Spells; how to castAW 3
Spells; IllusionsAW 5
Spells; ImagesAW 5
Spells; Inventing newAW 23
Spells; LearningITL 9
Spells; Learning newAW 10
Spells; MissileAW 3
Spells; Secret ProtectionAW 4
Spells; ShadowAW 6
Spells; SpecialAW 7
Spells; Summoned CreaturesAW 5
Spells; Table (see spell list)AW 11
Spells; ThrownAW 3
Spells; Thrown missingAW 39
Spells; typesAW 3
Spells; WallAW 6
Spot Hidden; Did he recognise it?ITL 44
Spot Hidden; Did he see it?ITL 44
Stocking the LabyrinthITL 18
Strength (ST)ITL 8
Strength; AdvantagesITL 8
Strength; Bare hand damageAM 21
SurpriseAM 5
Sweeping BlowsAM 26
Taking PrisonersAM 26
TALENTS (see also Talent List)ITL 11
Talents; LearningITL 9
TaxesITL 24
THE WORLD OUTSIDEITL 23
Thieves' GuildITL 29
Time, Speed & DistanceITL 43
Towns & Villages; BuildingITL 23
TramplingAM 26
Trap; ComplexityITL 20
TrapsITL 45
Traps; Building new trapsITL 46
Traps; DetectingITL 46
Traps; RemovingITL 46
Traps; SpringingITL 46
Traps; TableITL 19
Traps; Types ofITL 47
Travel; in the LabyrinthITL 43
Treasure; TableITL 19
TrialITL 28
TunnellingITL 45
Turn SequencingAM 2
Turns; How many?ITL 43
Using Magic; MethodsAW 10
Waiting for an openingAM 20
WalkingITL 43
WaterAM 19
WeaponsAM 7
Weapons; BlowgunAM 9
Weapons; BolaAM 7
Weapons; BoomerangAM 7
Weapons; Cestus (Spiked Gauntlet)AM 8
Weapons; ClubsAM 20
Weapons; CrossbowsAM 14
Weapons; Gas BombsAM 23
Weapons; GunpowderAM 23
Weapons; Gunpowder BombsAM 24
Weapons; LassoAM 8
Weapons; NaginataAM 7
Weapons; Net & TridentAM 7
Weapons; NunchuksAM 9
Weapons; OtherAM 12
Weapons; Peculiar WeaponsAM 7
Weapons; Pole weaponsAM 12
Weapons; QuarterstaffAM 8
Weapons; Sha-ken (Throwing Star)AM 8
Weapons; Spear ThrowerAM 9
Weapons; TableAM 10
Weapons; TableITL 68
Weapons; The pikeAM 31
Weapons; WhipAM 8
Weight CarriedITL 35
Weight carried by fliersITL 36
Weight carried by pack animalsITL 35
Weight of CharactersITL 35
WillsITL 27
WishesAW 9
WizardsITL 6
Wizards ChestAW 8
Wizards on CidriAW 3
Wizards' GuildITL 29
  

Page last modified on December 14, 2007, at 06:57 PM