5) As you move to the east down the tunnel have everyone in the party make a 4dIQ roll. If someone makes the roll, go to 7.
If the roll is not made continue to 6 or turn back to 3.
5) As you move to the east down the tunnel have everyone in the party make a 4dIQ roll. If someone makes the roll, go to 7.
If the roll is not made continue to 6 or turn back to 3.